#ifndef KeyEventArgs_H
#define KeyEventArgs_H
#include "EventArgs.h"
#include "InputEvent.h"
class KeyEventArgs:EventArgs
{
public:
	KeyEventArgs(void);
	~KeyEventArgs(void);
	unsigned int		codepoint;		//!< utf32 codepoint for the key (only used for Character inputs).
	Key::Scan			scancode;		//!< Scan code of key that caused event (only used for key up & down inputs.
	unsigned int		sysKeys;		//!< current state of the system keys and mouse buttons.
};
#endif


